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Everything posted by Respawn

  1. Hey application has been accepted. Welcome
  2. DayZ Server Monetization From December 1st 2015, anyone who registers, is approved, and is listed on https://www.bohemia.net/monetization/approved/dayz is allowed following monetization of their Dayz "private shard" servers: Charging players to access your server, if the fees and associated perks do not affect gameplay in any way, is allowed. Limiting access to only paying players is allowed. Servers with access limited to paying players must be on a different hive, or have rules and settings identical to the freely accessible servers. Product placement, in-game advertising and sponsorship is allowed. Accepting donations is allowed, but to avoid any doubts: not providing donations must not prevent anyone from accessing the content. Selling of in-game items, that don’t affect gameplay, and selling of cosmetic perks are allowed. (Applicable only to servers with mods, after modding support has been added to Dayz) Please remember, that these rules do not apply to public hive Dayz servers or the Dayz mod! If we feel anyone on the list at https://www.bohemia.net/monetization/approved/dayz is exploiting any loopholes or is not acting in the best interests of the community, we will remove them. That will mean they will have to cease this kind of monetization immediately or face legal action.
  3. Hey thanks for applying, Reaper should be in contact soon.
  4. Added super loot mission Airdrop on Skalisty Island (its the only mission that spawns there) Added Hero Set Added Bandit Set Added Event crates to admin menu Updated Heli prices Updated Car prices Updated Gold Price (Worth more) Updated Mission (Military) Updated trader (Can now cook) Updated Keys (Now get one when you buy a Vehicle) Updated Land Rover Defender UN (Now comes fully kitted) Updated Bank max currency (50mil) Updated Admin Gear (Now a baseball cap and a vest with admin on) Updated Key price to 5K (If you lose a key buy on and a admin will reset your car to pair a new key) Testing Vodniks (more info to come) New staff Member Wayne
  5. Added Treasure Hunting and Air raids This mod add treasures to map. To find a treasure you need find an old photo. When you examine photo (take to hand and do action "Examine Photo"), you get a hint, where the treasure is located. Some treasures are very easy to find, but some are very hard. This mod adds more dynamic events to game. It's inspired by the Air Raid mod for Arma 2. When an air raid is coming, a siren will start. Then a bomber will release bombs and after some short time siren will stop.
  6. Added New Starter Gear RoadFlare ChernarusMap HuntingKnife BandageDressing SodaCan_Cola TunaCan Added New Trader Drug Dealer Added High End Trader (Better Items) Updated Hunter Trader Now Has Farming Updated Map Settings You Now Need A Map Updated General Trader (Used To Be Stary) Removed Farmer Trader Removed Black Market Fixed Book
  7. Updated Mh6 Now Locks Added Mines (sell only)
  8. Updated Ping limit to 400. Admin Levels Updated (Can only spawn Starter Gear / Admin Gear). Compensation Will Be Payed Into Player Game Bank Accounts.
  9. Spray Cans Added Uh1h Mh6 Merlin Bus Offroad Hatchback Hatchback Civilian Sedan Sedan
  10. High End Cars moved to Black Market
  11. Updating MVS mod
  12. Added Trader Lights Cleaned map (More fps) Added Respawn beds (1 Use) Fixed few trader prices (duping) Players that duped bank account wiped Removed flying barrels
  13. Added Respawn Beds Added KA 53 R999.999 Added Farmer Trader Added CannabisPlus Fixed Markers Fixed Trader Fixed Groups
  14. Added Land Rover Red Added Land Rover Green Added Land Rover UN Added Jeep Added Stary Trader Added Black Market Added Hunting Shop Removed Klen Trader Removed GM Trader Removed Vodnik (For now will be back)
  15. Hello @denlillefete if the server does have a password on it. its just means the staff are working on fixing something. You can keep up to date with everything on discord.
  16. Hello @Wayne @Reaper Will be in contact soon.
  17. Hey everyone. from Sunday (21st), Monday (22nd), Tuesday (23rd), Wednesday (24th) We are opening the test server to test the new missions @Kellyhas made for us. If you want to take part in this mission test we will require feedback from you if that is on discord or the website. The server will have limited space 10 slots. We will also bump up the humanity and money so you can gain more humanity and money to buy stuff from all traders. Drop me a message on the website if you want to take part in this test and a password will be given to you. I will create a new section on the website for any bugs you may find or and feedback you want to give us. Note: People that take part in the testing stage and give us feedback and or report bugs to us will be given a care package on the live server.
  18. Respawn

    Server Info

    Hey all. We are looking for people who are willing to help us test our upcoming dayz standalone server. Anyone is free to join the server for testing. If you do take part in this please report any bugs and any suggestions Server Address: Note: If you message @Admin | Reaper [UK] he will give you a nice new 4 x 4 Vehicle to drive. If you want to post content in any of the dayz standalone channels head over to #self-assignable-roles and give yourself the role.
  19. Update now live
  20. Just a quick update for for thee 6pm restart In-Game rules has been updated, New rules added. Trader Rule: Buying / Selling items to or from a trader that both players dont have access to. Vehicle Rule: Dont Tow/Lift any planes/helis with ANY vehicle. Restart/Clearn ups/Reset Rules: Any vehicles left inactive will be deleted after 7 days. Any vehicle left in trader zones will be teleported to debug, then will be deleted after 7 days. Script Updates: Bury Action: Humanity given has been increased from 50 to 150. Click Actions: Remove Bunker has been removed from the crowbar & Etool. Loot Changes: Humanity books: Has been increased by 0.10 from 0.3. Build Check Distance: Military Buildings: 750 Metres. Service Points: 200 Metres. Hospitals: 750 Metres. Plotpoles: 600 Metres. Traders: 750 Metres. Admin Door Access: Arbi3 Added. Default Added. ChickenMacNugget Added.
  21. Hiya @glorri7 thank you for the application. If you can message kazz on discord she can sort you out with everything you need. Edit: Too much time has passed, kazz was not contacted so its been changed to Rejected.
  22. Hey @Kazz will be in contact with you very soon. Thank you for the application
  23. Hey everyone from the suggestion from @Kelly we have used his suggestion to make players pay for keys you want us to give back to you. So as of 26/05/2020 if you want an admin to give you a key back it will now cost you coins (In-Game money). Their will be NO cost if its a server related issue (Proof must be given) a list will be given below on the cost of the keys. This will very from vehicle to vehicle. Based off Trader Menu. Normal Trader Used Cars, Bikes % ATVs, Busses& Vans: 10k Per Vehicle. Utility Vehicle: 50k Per Vehicle. Civilian Trucks: 20k Per Vehicle. Unarmed Military Vehicle: 80k Per Vehicle. Cargo Trucks: 150k Per Vehicle. Fuel Trucks: 100k Per Vehicle. Hero Trader: Armed Civilian Trucks: 180k Per Vehicle. Armed Military Trucks: 280k Per Vehicle. Super Hero Trader: Trucks Armed: 300k Per Vehicle. APCs: 500k Per Vehicle. Air Trader Normal Trader: Air planes: 50k Per Vehicle. Single-Seat: 10k Per Vehicle. Unarmed Helis 280k Per Vehicle. Hero: Armed Helis 300k Per Vehicle. (Not Counting Pooks) Super Hero: Armed Heils 600k Per Vehicle. Superior Hero: Armed Helis 800k Per Vehicle. Jets: 1 Mil Per Vehicle. Note: If you feel the prices are too high. Be sure to make copy's of your keys and back them up.
  24. You can buy the game from steam if you go to this link below https://store.steampowered.com/app/541300/Survive_the_Nights
  25. Game World Features Large hand designed world Woodlands Campgrounds Starting Camps Shipping container camps Farmland Cabins Meadows Rivers Large road system 100’s of fortifiable structures Day and Night Cycles There’s a big difference between day and night, remembering that may be key to your survival. Day and night cycles make for dynamic game play. Zombies are scarce and far more docile during daylight hours. Nightfall brings out dead so it’s best to be indoors by then. Travelling at night is not advised. Using a firearm in a town at night would draw hordes. It’s best to stick indoors unless you have a large group of friends. Day Cycle Fell trees Craft planks Hunting and trapping Gather loot and food Fortify a structure Secure doors and containers with locks Fuel generators and prepare power systems Light a fire to keep your health up Craft bandages and prepare for the night Night Cycle Team up with friends Hunker down in your secured structure Avoid firearms use melee Remain as quiet as possible Start generators and power structures Set structure traps Cook meals indoors on wood stoves Try to survive the night Dynamic Weather Our weather system is dynamic including all four seasons along with seasonal vegetation and foliage. Dynamic lighting Dynamic seasons Day and night cycles Realistic star and moon positions Random weather events such as rainstorms and snowstorms Mist and fog system Electrical System Powering a structure can provide a structure with lighting making night time activities far easier. Power an electric meter with a generator Power a set radius with a generator in the wild Supply a structure or area with electricity Power lights Crafted electrical items like work lamps Power gas pumps to retrieve fuel Fortifiable Structures Structures are all exciting as there’s no “base building”. You can take control of an already existing structure, fortify and hunker down. Every door can be padlocked Plank over windows on the interior and exterior Power structures to provide much needed light Set traps outside/inside doors and windows Select and secure fixed containers with locks Crafting & Inventor Simplified text based inventory and crafting allows us to greatly expand on in game items and crafting possibilities without the graphical overhead. Simplified crafting system Combine common items to create other useful loot Create tools like axes, hammers and hatchets by combining crafted handles and found tool heads Craft canteens to store and purify water Combine food items with canteens to create meals that are ready to cook Easy to navigate an search for recipes Search based on recipe or ingredient Use large and small workbenches to craft items both large and small Placement & Storage The placement system allows for players to move any crafted or found physical game drop as they see fit. Placement will allow for players to make a structure feel more like their own. Manipulate any loot drop Placement directly from the inventory Place and store goods on counters, shelves or tables Organise your safe house Vehicles & Transportation Getting around an island the size of this one isn’t easy on foot. Vehicles are in their infancy and we’ll greatly expand on them in the future. Realistic fuel consumption Realistic part system Vehicles support more than one passenger Vehicles can power structures Mental Health System Our mental health system is being developed to discourage "Kill On Sight" mentality. The zombies are a real threat and you’ll better your chances of surviving with friends and not killing every stranger that comes walking by. PVP is still a factor as it should be and there are means to correct a negative mental state. Kill players repeatedly and pay the price Eat raw or rancid foods and lower your mental state Eat warm meals or fresh foods to raise your mental state Extreme lows in the mental health stat will result in death Nutrition & Hydration Realistic food and drink intake is a big part of the game. You don't need to eat too frequently so eating and drinking feels like a smooth mechanic and less like a burden. Eating and maintaining a proper diet can even result in character buffs. Realistic calorie consumption Realistic hydration system Only eat what you need for a day Eat more and build your calorie, stamina and overall health stats Consume cooked foods to lower your chance of sickness Hunt game for larger meals Dynamic Aggressive AI The dead are a real threat and will kill an unprepared player quickly. Day and night based AI Zombies hear and see Zombies can attack your structures and gain entrance Day zombies are few in number allowing you a better chance of gathering resources Night zombies are abundant in number, travelling at night isn’t advised Day Zombies Found in dark tree lines and abandoned structures More docile and less prone to attack Turn into night zombies when the sun goes down Night Zombies Roam the wilds along with the streets Very aggressive Increased vision Faster and more agile Spawn in higher numbers
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